The Wolf Among Us Remastered: Skill Up calls it the definitive version, with subtle upgrades

Skill Up's Austin calls The Wolf Among Us Remastered a solid remaster and the definitive way to play, with subtle visual upgrades and rough-edged extras.

Beau Kennedy

An empty rainy noir street at night under a glowing streetlamp

The Wolf Among Us Remastered isn't trying to reinvent Telltale's 2013 noir mystery, and according to Skill Up, that restraint is exactly why it works. In a 12-minute review titled "Austin recommends", Skill Up's Austin calls the remaster a solid one and the definitive way to play the game, while being clear that the changes are subtle rather than dramatic.

That matters for deciding whether to buy it. If you're expecting a rebuilt game, this isn't one. If you want the original story with cleaner visuals and a few extras, the review suggests it delivers.

The remaster launched on 29 October for PS5, Xbox Series, Xbox One, Switch and PC, according to Gematsu, with Telltale and co-publisher PM Studios behind it. Xarmo has already covered what the remaster changes and how choices carry into The Wolf Among Us 2; this piece is about how one reviewer judged the result.

The story still carries it

Most of the review's praise goes to the original game, not the upgrade. Around 1:37, Austin says The Wolf Among Us has his favourite premise of any Telltale game, and from about 2:22 he argues that its themes of exploitation and systemic injustice feel even more relevant now than they did in 2013. He also credits Telltale with making players agonise over difficult choices, which is the core of the game's appeal.

That's a useful framing for new players. The remaster's value depends almost entirely on whether a dialogue-driven detective story is your kind of game, because the review doesn't suggest the remaster changes how it plays.

What the remaster actually changes

From about 4:36, the review turns to visuals. Austin notes the remaster runs on an updated version of the engine Telltale used for its Batman games, and that character models have more geometry and higher-resolution textures while keeping their original proportions. Telltale's own PlayStation Blog post gives the developer's side: it says every scene in the game was relit and that all the textures and models are new.

The review's judgement is that the lighting changes are subtle, and that this is fine. Around 7:23, Austin commends the team for preserving the cel-shaded comic art style rather than replacing it.

The extras get a more mixed reception. From 7:51, he describes Noir Mode as a black-and-white filter and covers the developer interviews and playable deleted scenes, which he says keep their early, unpolished animation and placeholder audio. They're interesting as history rather than as finished content.

Price, and who it's for

At about 1:13, the review gives the price as $25, with a launch discount and a bigger discount for owners of the original. That pricing does a lot of the work in the recommendation.

The comment section is broadly warm. Many viewers call it their favourite Telltale game, several plan to replay it before the sequel, and some say it made them seek out the Fables comics. There's a sceptical thread too: a few viewers feel a remaster is unnecessary, and some say it isn't worth paying again if you already own the original.

My read of the review: The Wolf Among Us Remastered is easiest to recommend to people who never played it, or who want a cleaner version to revisit before The Wolf Among Us 2. If you finished the original and are happy with it, the review gives you little reason to rush, beyond the discount for existing owners and some curiosity about the deleted scenes.

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