Assassin's Creed began as a 2004 brief for the Prince of Persia: The Sands of Time team, and its first game drew mixed reviews, with some journalists asking if it was just a tech demo. Ubisoft's own retrospective tells how it got there.
On The Witcher's 19th anniversary, CD Projekt thanked BioWare. The reason goes back to a Warsaw computer bazaar, a record-breaking Polish Baldur's Gate, and a distributor that decided to make its own game.
For decades PC players chose between screen tearing and V-Sync stutter. NVIDIA's G-Sync, AMD's FreeSync and a VESA standard changed that, and the rivalry ended with NVIDIA certifying the cheaper monitors it once competed against.
In 2023 the Video Game History Foundation found that only 13 percent of classic games released in the US were still in print. Here's how it counted, what it found, and how the number fared in the fight over US copyright rules.
From 2008 to 2016, Nissan and PlayStation's GT Academy turned the fastest Gran Turismo players into real racing drivers. Its first winner was on the Le Mans podium within three years, and another's story became a Hollywood film.
SLI and CrossFire once made a second graphics card look like an obvious high-end upgrade, but uneven scaling, micro-stutter and per-game support eventually broke the promise.
Flash Player ended, but browser games did not: web standards replaced the plug-in while archives and emulation kept parts of the old catalogue playable.
Atari began with coin-op Pong and a woodgrain cartridge console. In 2026, its classics live on across modern collections, HDMI cartridge hardware, remakes and current consoles.
GT Academy started with a Gran Turismo time trial and ended up proving that at least some elite virtual racers could cross into professional motorsport.
Modding is easiest to manage when the player treats every mod as a dependency and version decision rather than as a pile of files to copy into a game folder.