YouTube Playables adds six learning games from Veritasium, Khan Academy and others

YouTube's new Playables lineup comes from creators and organisations including Veritasium, Khan Academy and TED-Ed, and Veritasium's partner says it's already helping a tabletop game.

Riley Brooks

Six glowing crystal cubes hovering over dark hills at dusk.

YouTube's Playables hub has mostly been a place to kill five minutes. Its newest batch would like you to accidentally learn something instead.

In an October 28 blog post, YouTube said it had teamed up with Black Girls Code, The Jed Foundation, Khan Academy, Math with Mr. J, TED-Ed and Veritasium on a lineup that turns "complex ideas into bite-sized, hands-on fun". Tubefilter picked up the story this week, describing the launch as a quiet one, and it asked one of the creator businesses involved why it signed up.

The six games

Here's what YouTube says is in the lineup:

  • SuperNova by Black Girls Code: help Nova audition new bandmates after hers cancel on gig night, jamming to beats and unlocking secret choruses.
  • Reset Mode by The Jed Foundation: guided breathing and mindfulness exercises.
  • Newton's Glider by Khan Academy: steer pucks through directional force puzzles to test your feel for inertia and physics.
  • Lure of the Labyrinth: Vending Machine, presented by Math with Mr. J: help a monster work out the value of its coins and buy the right snack. YouTube says it was developed in partnership with Maryland Public Television, the MIT Education Arcade and FableVision Studios.
  • BackTrack Pro by TED-Ed: learn how chord progressions fit together to build a song.
  • Elements of Truth by Veritasium: a trivia game about scientific reasoning, with confidence-based scoring.

That's a broad spread for one drop. Tubefilter sums up the subjects as physics, economics and music theory, and YouTube's own list adds mindfulness to the mix.

Why a creator would bother

The most interesting part sits behind Elements of Truth, which already exists as a tabletop game. Luke Lewis, Director of Publishing at Electrify Video Partners, which invested in Veritasium in 2023, told Tubefilter that YouTube approached the company earlier this year about Playables tie-ins for its brands. Electrify saw a chance to promote the physical game.

"Our long-term expectations are for the game to introduce Elements of Truth to an audience of knowledge-hungry casual gamers who might otherwise not be familiar with it – and in fact might not even be familiar with Veritasium's videos," Lewis told Tubefilter.

He called the early response "extremely positive", and Tubefilter says orders for the physical game have spiked as fans share their high scores with one another. No figures were given, so treat that as a promising anecdote, not a sales chart.

Why YouTube might want this

Tubefilter argues the lineup may be even more useful to YouTube than to the creators. Playables has been around for nearly three years, the outlet notes, and for much of that time it has been a collection of low-stakes casual titles with a reach well short of YouTube's video library. Meanwhile, Tubefilter says, YouTube has faced ban threats in schools, most notably in the New York City school district, so games that teach make a handy counterexample. That reading is Tubefilter's; YouTube's post doesn't mention schools policy.

The outlet also says YouTube recently added accessibility tags to help people find Playables that suit their device settings, another sign the hub is still getting attention.

Riley's take: A trivia game that quietly sells a board game is a neat trick, and it's a better pitch for Playables than yet another block-matcher. The real test is whether anyone comes back after the first high score. If they do, expect a lot more creators to discover a sudden passion for game design.

Sources

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