Xbox Cloud Gaming previews phone controls on TVs and Wi-Fi play for the Nano Controller

Xbox has started rolling out two Cloud Gaming tests: phone controls on supported Smart TVs, and a direct Wi-Fi link for the Nano Controller in the US.

Mason Reed

A thread of light rises from a small glowing crystal into a luminous cloud, with a large dim screen behind it.

Xbox is testing two new ways to control a cloud game, and each one takes a link out of the chain between your hands and the server. One drops the physical controller altogether. The other drops the Bluetooth connection to your TV.

Xbox Wire announced both previews on November 4 and said they begin rolling out that day. The post is upfront that this is early work: "Both experiences are still being tested," it says, and availability and supported games or devices may be limited while Xbox gathers feedback.

Your phone stands in as the gamepad

The first preview is for the moment you want to play on the TV and there is no controller nearby. According to Xbox Wire, a supported Android or iOS phone can act as the controller on a supported Smart TV, with the controls opening in the phone's browser. Windows Central points out what that means in practice: there is no companion app to install first.

Xbox says some games will have controls tailored to how they play. That detail matters more than it sounds, and Windows Central contrasts those layouts with a generic digital gamepad on your screen.

To try it, Xbox Wire says to turn on Preview Features under Settings > Account in the latest supported Smart TV experience. When you launch a game with no physical controller connected, you'll see an option to use your phone for that session. The feedback instructions in the same post show that the phone pairs by scanning a QR code on the TV.

This one has the wider reach. Xbox says it is rolling out on supported TVs in the countries where Xbox Cloud Gaming is supported, and Windows Central describes it as a global preview.

The Nano Controller skips Bluetooth

The second preview, cloud connect, is narrower: it's for the Xbox Nano Controller, and only for players in the US. Instead of a Bluetooth connection to your TV, Xbox Wire says, the controller uses your Wi-Fi to connect directly to the cloud server running your game. Xbox's own wording is careful, saying this "can help reduce input latency, so gameplay may feel more responsive." The post gives no figures.

Xbox calls cloud connect "still an early test" that won't work with every cloud gaming experience yet. For now it runs on supported Smart TVs and the web.

Setup takes three steps, per Xbox Wire:

  1. Set up cloud connect on the controller in the Xbox beta app on Android, or the Xbox Accessories app on PC. The PC route requires Xbox Insider enrollment.
  2. Follow the app's steps to connect the controller to your Wi-Fi network.
  3. Open a supported Xbox Cloud Gaming experience and sign in with the same Xbox account you used during setup.

Xbox also has a cloud connect setup guide with more detail.

The feature was not a complete secret. Windows Central reports that the direct Wi-Fi connection turned up once the Nano reached reviewers' hands, even though Microsoft had kept quiet about it. The outlet also says it's the same approach Google Stadia's controller used.

For both previews, Xbox is asking for feedback through the preview itself, and says what it learns will shape future updates. Neither has a date for a wider release in the post.

Mason's take: The phone controller is the more interesting of the two, even if the Nano gets the headlines. Cloud gaming's pitch has always been that you don't need the box, and a required controller quietly undercuts that on a TV. Touch controls won't suit every game, but as a way to get someone curious into a session, a browser tab beats a purchase. Cloud connect is the enthusiast play, and I'd want to see real latency numbers before getting excited.

Sources

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