Riot will end active 2XKO development in December

2XKO will stop active development at the end of 2026, but Riot says its online servers and offline play will continue.

Mason Reed

Riot Games will end active development of 2XKO at the end of 2026, less than a year after the League of Legends fighting game reached its full launch. The game is not being switched off: Riot says online servers will remain available after development ends, and offline play is not affected.

The studio's explanation is unusually plain. Riot says 2XKO has an enthusiastic core community, but not enough continuing players to make ongoing development sustainable. That means the rest of 2026 becomes a wind-down period rather than the start of another long live-service roadmap.

What Riot is still shipping

Riot says it will finish content already in development, continue bug fixes and balance work, and aim for a final bug-fix release in December. Lux and Samira are still scheduled to join the roster before active development ends.

September is the biggest change for anyone who simply wants to keep playing. Riot says all gameplay content will be unlocked, so players will no longer need to work through the normal character-unlock path. The company also plans to release what it calls the 2XKO Ultimate Pack for players who want the remaining cosmetic content, while keeping the core game playable.

Online servers are due to stay up after 2026. Riot has not given them an end date, and it says players will receive advance notice if those plans change. Offline play will continue independently of the server commitment.

The commerce side is changing immediately. Riot has disabled purchases of KO Points and says physical prepaid cards can no longer be used for 2XKO, although those cards can still work for currencies in other Riot games. Existing KO Points can be spent in the rotating store before the relevant update closes that path.

Refunds make this more than a normal sunset

Riot is also refunding purchases made before August 20. On PC, the company says purchases of KO Points and qualifying starter editions will be returned to the original payment method, with most refunds expected within two weeks and the PC process targeted for completion by November.

Console refunds will run through PlayStation and Xbox platform systems. Riot warns that platform support teams may contact affected players to confirm payment details. Japan and Korea will use processes that follow local requirements, with more information to come.

PC Gamer's reporting on the announcement matches the central point from Riot: the game attracted committed players, but retention was not strong enough to support the team and development model Riot wanted. That is a different outcome from a server shutdown, but it is still a hard stop on the idea of 2XKO as an indefinitely expanding live fighting game.

For current players, the practical message is mixed rather than catastrophic. Matches are not disappearing in December, and the final months still include characters, balance work and fixes. What disappears is the expectation of an ongoing pipeline after that final release.

Riot has not announced a replacement project or a future restart for 2XKO. For now, the confirmed plan is to finish the remaining 2026 roadmap, unlock gameplay content, process refunds and leave the game playable without continuing active development.

Sources

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