Control Resonant reveals PS5 and PS5 Pro performance modes ahead of launch

Control Resonant targets 1440p/60 on base PS5 Performance mode and adds 2160p/40 ray-traced Balanced mode on PS5 Pro for 120 Hz displays.

Finn Tamati

Remedy has detailed how Control Resonant will run on PlayStation 5 and PlayStation 5 Pro ahead of its September 24 launch. The standard PS5 gets two graphics modes, while PS5 Pro adds a third 40 fps option for players with a 120 Hz display.

On a standard PS5, Performance mode targets 1440p at 60 fps and Quality mode targets 2160p at 30 fps. Remedy's new breakdown does not list ray tracing for those standard-console modes.

PS5 Pro changes the mix. Performance mode targets 2160p at 60 fps, Quality targets 2160p at 30 fps with ray tracing, and Balanced targets 2160p at 40 fps with ray tracing. That Balanced mode requires a 120 Hz-compatible display.

Those are developer targets, not independent frame-rate measurements. The distinction matters this close to release: a target describes the intended mode, while testing after launch will show how consistently the game holds it across busy combat, effects-heavy scenes and different display configurations.

PS5 Pro is where the extra mode appears

The 40 fps option is the most interesting addition because it sits between the usual 30 fps quality and 60 fps performance choices. A 120 Hz display can present 40 fps evenly because each game frame can persist across three refresh cycles, which is why this kind of mode is tied to 120 Hz output.

Remedy also says the PS5 Pro version uses PSSR. The console's Quality and Balanced modes both add ray tracing, while the Pro Performance mode is focused on the 60 fps target at 2160p.

For standard PS5 owners, the decision is more conventional: higher frame rate at 1440p or a 2160p target at 30 fps. There is no third Balanced mode listed for the base machine.

The PlayStation product page separately identifies *Control Resonant* as PS5 Pro Enhanced and confirms DualSense vibration and trigger-effect support. That lines up with Remedy's more detailed explanation rather than adding another performance claim.

DualSense support is tied to abilities and weapons

Remedy says the adaptive triggers will change resistance depending on what Dylan is doing. Paranatural abilities such as Barrage and the Volatile Anomaly use different trigger responses, and the studio describes haptic feedback for combat and environmental effects.

The game also supports 3D Audio on compatible headsets. PS5 Activities can track main-story quest progress, while Game Help is planned for after launch.

This console-focused update is separate from Remedy's previously published PC requirements. The PC specifications describe GPU tiers, storage and path-tracing targets; the new information is specifically about selectable PS5 rendering modes and controller features.

*Control Resonant* launches September 24. The Digital Deluxe Edition on the PlayStation Store advertises 48-hour early access, but the graphics-mode breakdown applies to the PS5 versions generally.

The practical takeaway is straightforward. Standard PS5 owners choose between 60 fps and the higher-resolution 30 fps target. PS5 Pro owners gain a 2160p 60 fps target plus two ray-traced options, with Balanced offering the middle ground if the display can accept 120 Hz. Whether the final game consistently meets those targets will need independent testing once review and retail code are available.

Sources

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