Silver Palace launches worldwide on December 14 for PS5, PC and mobile

Elementa's free-to-play detective RPG arrives on PS5, PC, iOS and Android on the same day worldwide, according to Japanese and English-language outlets.

Mason Reed

Illustration of a misty Victorian-style city at dusk with glowing silver liquid running through its streets

Silver Palace, the detective-themed open-world action RPG from Elementa, has a launch date: December 14, worldwide, on PlayStation 5, PC, iOS and Android. 4Gamer reports that Elementa announced the date on October 31, 2026, and AUTOMATON reports the same date and platforms and says the release looks set to be simultaneous worldwide, Japan included.

We couldn't check the original announcement from Elementa directly, so everything below is credited to the outlets that reported it.

What was announced

According to Gematsu, publisher Elementa and developer Silver Studio announced the date, and the game is free-to-play. Gematsu lists the PC version as available both through a client download and through the Epic Games Store, with iOS through the App Store and Android through Google Play. Famitsu, in a Japan-only giveaway it is running to mark the announcement, also gives Monday, December 14, 2026, as the worldwide release date and lists the PC version on the Epic Games Store.

Gematsu says global pre-registration is open now. Rewards unlock as pre-registration milestones are reached and as the total number of followers across the game's official global social channels hits each target. The tiers Gematsu lists run from Ounce (x80,000) at 15 million, through The Science of All Things: Volume III (x10) at 20 million, Simulation Shot (x5) at 25 million and a new 4-star character at 30 million, to Simulation Shot (x10) at 35 million.

The game

4Gamer and AUTOMATON both describe Silver Palace as an open-world action RPG set in a Victorian-inspired city, where you play a detective chasing cases. Both outlets say the city grew rapidly thanks to a mysterious substance called "Silver Liquid," and that the story deals with struggles over its profits and the conspiracies around them. 4Gamer adds that the game is built in Unreal Engine 5 with anime-style graphics, lets you roam its streets and back alleys freely, and uses real-time character switching in combat, with skill combinations and linked attacks.

AUTOMATON fills in the plot. The city, which AUTOMATON writes as Silvania and Gematsu's English text from Elementa calls Silvernia, has industrialized quickly, and rival factions compete for its spoils. Three years before the story begins, the detective left the city after a catastrophic incident. The police invite them back, and they investigate with companions, following an arson case and the death of someone close to them. In combat, AUTOMATON says, players switch between characters and use parries and each character's traits to beat enemies. It also notes that the game includes gacha elements.

Elementa's own overview, quoted by Gematsu, leans on the life outside the casework too: players can forge bonds with companions and build their own story beyond detective work, "whether as a rising property magnate or a familiar face at a quaint little café."

How it got here

AUTOMATON says the game was formally announced in May 2025 and has been through several closed beta tests since. After feedback from the second one, the "Dichotomy Test" that ran from July, Elementa announced changes that included a backlog feature and better presentation for the main story, AUTOMATON reports. On the combat side, the outlet says the camera, visibility and targeting during fights, and the sense of impact on hits appear to have been refined too. According to AUTOMATON, beta players seem to have praised the 3D graphics and the story.

What to watch before launch

None of the reports we read give a price for anything in the game, a launch time or a list of in-game purchases, and the gacha details haven't been spelled out yet. With roughly six weeks to go, those are the things to look for before December 14.

Mason's take: A detective premise feels like a sharper hook for a free-to-play open world than yet another hunt across a fantasy map. The real test is whether the investigation holds up as the main event or ends up as dressing between gacha banners. Feedback-driven fixes to the story presentation and combat camera suggest Elementa is listening; how the monetization shakes out on day one will say more.

Sources

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