Modding is easiest to manage when the player treats every mod as a dependency and version decision rather than as a pile of files to copy into a game folder.
The 2000s are useful as a gaming lens because arcade, console and PC traditions collided with broadband, online services and increasingly persistent digital identities.
Fighting games turned a small move set and shared screen into a deep competitive language where spacing, timing and matchup knowledge matter as much as combo length.
Arcade design grew around short, readable sessions and public competition, and that structure still shows up in modern score attacks and quick-restart games.
Modding is easiest to manage when the player treats every mod as a dependency and version decision rather than as a pile of files to copy into a game folder.