Why BioWare closed: Gameranx, Skill Up and Kinda Funny on how the studio got here

Three creators, one verdict: BioWare's closure was sad, and they saw it coming.

Mason Reed

An empty dim studio hall with dark desks, concept sketches pinned to a wall and a single candle burning

EA's decision to close BioWare was announced on 21 October, and by the next day three of the biggest games channels on YouTube had weighed in. Gameranx's Falcon made a video of ten things he believes killed the studio. Skill Up opened his weekly news show with it, and Kinda Funny Games Daily spent much of an episode on the industry's tributes. Gameranx calls the closure "unfortunately inevitable" in its description, and Skill Up says he saw it coming. All three treat it as a real loss.

The facts of the closure are in Xarmo's report on EA's announcement. In short, EA said in a message to staff that it would not move forward with early development of the next Mass Effect, "which means we're closing the studio and our Edmonton workspace." What the creators offer is an explanation, and read together their arguments fall into three parts: the games, the studio and the owner.

The games that cost BioWare its reputation

Ask these creators where it went wrong and the answer starts with one game. Falcon sees Mass Effect: Andromeda as the moment the reputation cracked. He argues that its sloppiness and the poor fit of EA's Frostbite engine did lasting damage, even though he credits some of its gameplay, and says players come to Mass Effect for characters, story and tactical combat, not for empty exploration and resource gathering.

The bigger blow, in his view, was Anthem: the live-service pivot he calls the single biggest misstep, and the one he believes pushed BioWare past the point of recovery. Kinda Funny's guest Max Scoville makes the same point from a different direction. He says EA had been pushing BioWare toward a ledge for years by forcing multiplayer and live-service ideas into games built around single-player role-playing. Skill Up, too, ties the end to years of live-service games that underperformed.

Dragon Age: The Veilguard gets less sympathy. Falcon considers it a mediocre game that failed to excite a broad audience, and suggests the series should have stayed closer to its classic CRPG roots instead of changing style with every entry.

The studio behind the games

Falcon's second theme is people. He points to the departure of senior staff and veteran writers, and calls it a big mistake for a studio known for narrative RPGs to shrink the role of its writers. His sharpest point is about "BioWare magic", the old studio idea that a troubled project would pull together at the end. He argues it was a mask for crunch and weak project management.

Skill Up gives the longer view. His show's description simply reads "RIP Bioware. We won't soon forget you." In the segment, he calls EA's announcement corporate word salad, says the closure is deeply saddening, and walks through the studio's history, from Baldur's Gate and Knights of the Old Republic to the run of Andromeda, Anthem and The Veilguard.

The owner

Every creator here sees EA's ownership as part of the story, not just the final decision. Falcon's number one reason is EA buying BioWare in the first place, which he ties to EA's record of closing the studios it acquires. Skill Up says he saw this coming after EA's leveraged buyout. And on Kinda Funny, Greg Miller reads a sharply worded LinkedIn post from Warren Spector criticising executives over the closure. The same episode reads out several tributes, including a passage it attributes to CD Projekt's joint CEO Michał Nowakowski crediting BioWare's Aurora engine with helping bring the first Witcher to life.

That is an interpretation, not a finding. EA's own message gives competition for players' time as its reason, and none of the videos has inside knowledge of the decision. But it is a widely shared one.

How viewers took it

The comment sections were mournful more than angry. Under Gameranx's video, the most-liked comments took aim at The Veilguard, said the studio had been BioWare in name only for years, and thanked it for the Mass Effect trilogy. Skill Up's viewers said much the same: that the studio stopped being the BioWare they loved long ago, but this still hurts. Some called it close to a mercy. Kinda Funny's comments were mostly about the show's guests rather than the closure.

What happens to Mass Effect itself is still open. EA's announcement doesn't say what it plans for the series, and nothing further has been confirmed.

Watch the videos

Sources

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