The Twilight Project: Thai folklore horror where your camera is the key, aiming for around 2028

Teapot Studio's third-person survival horror game traps a YouTuber in a cursed Thai village, and 4Gamer reports the studio is aiming for around 2028 on Steam.

Riley Brooks

Illustration of a misty forest village split between day and night, with a glowing lens floating at the boundary

Plenty of horror games strand you somewhere you shouldn't be. Fewer hand you a camera and make the camera the whole point. That is the pitch for The Twilight Project, a third-person survival horror game from Thai developer Teapot Studio, which 4Gamer got a closer look at this week.

What 4Gamer learned

4Gamer spoke to Nayos Mungkalodom of Teapot Studio on October 29 at gamescom asia x Thailand Game Show 2026, where the game was on show in the Thai Playvilion, the event's Thai pavilion. The game is built on Thai folklore, and according to 4Gamer it is coming to PC through Steam, where its store page is already live. There's no release date yet, but Mungkalodom told 4Gamer the studio is aiming for around 2028.

The setup is where things get interesting. 4Gamer reports that the protagonist is an American content creator, specifically a YouTuber, who is visiting Thailand, wanders into a forest and ends up trapped in a mysterious village cut off from the outside world. The Steam store page only calls the main character a tourist, a gap 4Gamer itself points out: at the show, the YouTuber angle was stated outright.

Day, night and a very useful camera

The village is home to cursed villagers and old monsters drawn from Thai folklore and mythology, 4Gamer says, and the whole game is built around the passing of time. By day you explore the village and gather resources to prepare for the night. Once the sun goes down, supernatural events begin and the goal shifts to simply staying alive.

According to 4Gamer, the village itself slips into another dimension between day and night, with objects and surroundings changing. Players work out how the two versions relate to each other to solve puzzles, beat bosses and escape to the next area. Mungkalodom described that as the game's core loop.

The key tool is the protagonist's special camera. 4Gamer reports it can see through to the other side of that dimensional divide, so you can check what the village looks like at night while it is still daytime, and use what you see as a clue. In other words, the YouTuber premise isn't just flavour; the camera is how you play.

Nights also bring a base-defence layer. 4Gamer says players secure a safe zone and set traps and tools to prepare for attacks, with limited resources making every choice count. The outlet adds that there are skill upgrades and a crafting system. The Steam page describes base defence, limited resources, puzzle-solving and creatures from Thai folklore.

Who is making it

Teapot Studio is based in Nonthaburi, north of Bangkok, according to 4Gamer. Its main business is contract work, handling animation, VFX and game production for clients. After years of that, the studio decided to create its own IP: its first was a mobile game released about six years ago, and The Twilight Project is its second.

Development started about two years ago, and around 30 people are now working on the game, 4Gamer reports. It is being made in Unreal Engine and is planned to have full voice acting in English and Thai, which matches the Steam page's language list: interface, full audio and subtitles in both languages. Steam lists Teapot Studio as both developer and publisher, and shows the release date as to be announced.

What's next

With a target of around 2028, there's a long road ahead. That target comes from Mungkalodom's conversation with 4Gamer; the Steam page itself still lists no date. If you like the sound of it, the Steam page is the place to keep an eye on for a date.

Riley's take: The horror protagonist who films everything is a familiar idea, but tying that camera directly to the puzzle design is a smart way to make it more than a gimmick. Add a day-night village that literally changes dimension and monsters from folklore that many players outside Thailand may not know yet, and this is one I'd happily keep watching through to 2028.

Sources

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