Hunter's Moon Is Out Now on PS5: Twin Swans' 17th-Century Folk-Horror Escape

Twin Swans' first-person folk-horror game puts you in the shoes of an accused witch fleeing a 17th-century English village over one night. It's out now as a PS5 exclusive.

Mason Reed

A hooded woman slips between thatched cottages under a full moon as distant torches search the moors

Hunter's Moon, a first-person folk-horror game from new independent studio Twin Swans, is out now on PS5. It launches October 26, or October 25 in North America, as a PlayStation 5 exclusive, and it's one of the more unusual horror releases in a busy Halloween week: no monsters to fight, just a village that has decided you're a witch.

What Hunter's Moon is

You play Lilith Thorne, "an accused 'witch' on the run for her life," as writer-director Alicia Contestabile put it when she announced the game on the PlayStation Blog. The whole thing takes place over a single night in a 17th-century English village and the forests and moors around it. Three pursuers are after Lilith: the Witchfinder General, the village magistrate and a local huntsman.

The setting isn't invented from scratch. Contestabile says the game draws on the real English witch hunts led by Matthew Hopkins, which began in 1644. That gives Hunter's Moon its central idea, which she framed as a question: "what if the most terrifying thing in our world is not monsters or magic, but other people?"

Push Square's release round-up describes it the same way, as "a first-person historical narrative folk-horror set over the course of one fateful night," where you meet costumed mummers and evade witch hunters.

How it plays, according to the studio

Twin Swans pitches Hunter's Moon as a game about stealth and wits rather than combat. Based on the studio's description, you avoid capture rather than fight back.

The most distinctive mechanic is borrowed from immersive theatre. Lilith can listen at windows and eavesdrop on villagers, and what she overhears can give her warnings, counsel, sacred items or folk songs that help her survive the night. It's a smart fit for the premise: in a story about a community turning on one woman, information about who believes what is the thing that keeps you alive.

The studio also leans heavily on performance. The blog post says the story is "told through the voices of over 100 fully voice-acted characters," which is a lot of cast for a debut project from a small team. Twin Swans describes the art as handcrafted and stylized, paired with an emphasis on historical realism in the setting.

As for who's behind it, Contestabile's post lists credits across the team that include The Stanley Parable: Ultra Deluxe, The Dark Pictures Anthology: Little Hope, The Witcher 3: Wild Hunt and Signalis. That's a mix of narrative experiments, branching horror and big-budget role-playing, and it goes some way to explaining the blend of stealth, story and atmosphere the studio is promising.

We haven't played it, so everything above comes from the developer's own description and the release listing, not from hands-on impressions.

Why it stands out this week

Horror is everywhere in late October, but most of it falls into familiar shapes: survival horror with limited ammo, or monster chases. Hunter's Moon is going for something closer to historical folk horror, where the threat is persecution and the scares come from people.

That changes what tension means. In a monster game, you learn the creature's patterns. Here, the danger is a whole community's belief about you, and the studio's own description suggests your best tool is understanding that belief: who is hunting you, what the village is saying, and which conversations are worth risking a window for. If that eavesdropping loop works, it could make Hunter's Moon feel less like hide-and-seek and more like reading a crowd that has already made up its mind. If it doesn't, the game rests on its atmosphere and cast. Either way, it's aimed squarely at people who prefer the slower, story-led end of the genre.

It's also a rare console-exclusive launch from a brand-new independent studio, and it lands on a day when Push Square's schedule lists only one other PS5 release, the cozy tile-laying puzzler Fangtopia.

What's not confirmed: neither the PlayStation Blog announcement nor Push Square's listing gives a price, and the blog post doesn't mention other platforms or editions. Check the PlayStation Store listing in your region for the price and exact unlock time.

Sources

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