Godzilla: Destroy All Monsters Melee is back, and Gameranx says it's a couch brawler first

The 2002 GameCube kaiju brawler is back on PC, PS5, Xbox and Switch 2. Gameranx says it's a great couch party game and a frustrating online one.

Riley Brooks

Abstract illustration of two giant ember silhouettes clashing over a crystal city at night

Some remakes are built to win tournaments. Godzilla: Destroy All Monsters Melee is built to make four friends on one couch yell at each other, and in Gameranx's Before You Buy, that's exactly where the video says it shines.

The remaster of the 2002 GameCube brawler is out on PC, PS5, Xbox Series X|S and Switch 2, and Xarmo has already covered the launch and its 12-monster roster. This is about the verdict: what Gameranx liked, what it didn't, and who should pick it up. It's based on the video and other published coverage, not on first-hand play.

The short version

Gameranx opens with the answer: it's a very good remake, and worth the $30 asking price on Steam. The combat is the reason. The video calls it a lot of fun, while being upfront that it isn't balanced like a serious competitive fighting game. It also says the remake speeds the fighting up slightly, which takes the edge off the original's sluggishness without making it frantic.

There's plenty of monster to go around. The PlayStation Blog's fighter guide lists 12 kaiju, "each with their own stats, moveset, and special abilities", and Gameranx walks through the roster too.

Unlocking them got friendlier. Gameranx likes the G-Force Lab system, which lets you choose what to unlock first, and Nintendo Life's review confirms that unlocks were once fixed and can now be prioritised freely.

Where it stomps on its own tail

The complaints are specific, which makes them useful.

Destruction mode sounds better than it plays, the video says: knocking down empty buildings gets repetitive, and a rotating three-day stage lock feels like a pointless way to stretch the mode out.

Online play is where the lack of balance bites. Gameranx found random matches frustrating because opponents spam grabs, and says there's no move to break out of one.

Scoring is the other gripe. Melee matches are settled on damage and points rather than stocks or lives, which the video finds a bit mindless.

One small cosmetic note: the main mode select screen looks a bit cheap next to the rest of the game, which Gameranx says looks great. It also reports the game running smoothly on a mid-range PC and on Steam Deck.

Nintendo Life, reviewing the Switch 2 version, lands in a similar spot from a different direction: "simple and fun", with multiplayer keeping you around despite a "wafer-thin" single-player experience.

What the comments say

The comment section is basically a reunion. Most viewers talk about playing the GameCube original as kids, often with siblings or cousins, and a few say they're now playing the remake with their own children. The other big theme is a wishlist: lots of requests for the follow-ups and other monster brawlers of that era to get the same treatment. A handful of commenters also pushed back on the Destruction mode stage lock, saying custom matches let you pick any stage.

Verdict

Going by Gameranx's review, this is an easy recommendation if you have people to play with in the same room, or if you loved the original and want it looking modern. If you want a ranked online fighter with tight balance, the video's grab-spam warning is the one to take seriously. Me? I'd file it under "party game with a giant lizard", and that's not a complaint.

Watch the video

Sources

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