Assassin's Creed Once Turned Ancient Egypt Into a Museum With No Combat

In 2018, Assassin's Creed Origins added a Discovery Tour that removed combat and quests, turning its recreation of ancient Egypt into a guided, history-first museum.

Jax Mercer

Here's a strange one for a series built on stabbing people from haystacks: Assassin's Creed once turned its whole world into a museum with no fighting at all.

The mode was called the Discovery Tour, and it arrived in Assassin's Creed Origins, the 2017 game set in ancient Egypt that launched on Xbox One, PS4 and PC that October. Ubisoft announced it in September 2017 as a separate educational mode, using the game's recreated Egypt "with no combat or threats". No quests, no guards, no stealth. Just the map, and a lot of history. Ubisoft's own pitch was simple: "Discovery Tour is another way to enjoy the beauty of the world we've recreated."

That's an unusual move for a blockbuster. Big open-world games spend years building their maps, then wrap them in combat and missions. The Discovery Tour took the expensive part, the world itself, and gave it a second job.

How it worked

Ubisoft's announcement described two ways to play. You could roam freely through Memphis, Alexandria, the Sand Sea and the Giza Plateau, or follow guided tours on subjects including the Great Pyramids, Cleopatra's life and mummification. Ubisoft said the tours were curated by historians and Egyptologists, and creative director Jean Guesdon put it bluntly: "It's a more educative mode, so it's clearly focused on education."

When it launched on 20 February 2018, PC Gamer reported 75 themed tours placed around the game's world. The mode came free for existing Origins players as part of patch 1.3.0, and it was sold on its own for £15.99 for anyone who just wanted the history lesson without the assassinations.

That standalone option is the most telling detail. Ubisoft wasn't only adding a bonus for people who already owned the game. It was pitching the same world to a different audience.

Why teachers were part of the plan

The educational angle wasn't an afterthought. Maxime Durand, one of Ubisoft's in-house historians, told PC Gamer that the studio had "been in touch with teachers from the very first instalment of Assassin's Creed games". He said many teachers were already using the games in history classes, but "soon came to realise that what they needed was an easily accessible educative tool based in our historical reconstructions."

Guesdon framed it more broadly. The mode, he said, gave "everyone interested in Ancient Egypt the chance to enjoy its beauty and the realisation that video games can be a source of inspiring knowledge."

That's the bit worth remembering. Assassin's Creed has always sold itself on time travel: walk the streets of a real place in a real era. The combat and conspiracies are fiction, but Ubisoft's own historian describes the settings as "historical reconstructions". The Discovery Tour simply removed the fiction and left the research standing.

It's a neat inversion of how games usually treat their settings. Most open worlds are backdrops for whatever the player is doing. Here, for once, the backdrop was the point. If you've ever wanted to stand at the foot of the Giza pyramids without anyone trying to stab you, Ubisoft built exactly that mode.

Sources

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