The best thing about the current-generation console versions of Divinity: Original Sin 2 is the price for anyone who already owns it, outside Japan: nothing. The most important thing to understand is what that free upgrade isn't. Larian says plainly that this is "not a remake or a remaster", and the published coverage backs that up. You get a smoother, sharper version of a game Nintendo Life calls "an all-timer", and very little else.
That makes the buying decision simpler than the marketing around it. GamesRadar+ reported the new versions as out on 15 December 2025, days after Larian revealed its next game, Divinity, at The Game Awards. If you're wondering whether this is the version to play before that arrives, the answer depends far more on which console you own than on anything Larian added.
A note on method: Xarmo hasn't played these versions. This review assesses what has been published, namely Larian's own announcement, Nintendo Life's review of the Switch 2 Edition, and news reports from Pure Xbox, GamesRadar+ and Windows Central, and draws a verdict from that evidence. Scores and judgements below belong to the outlets that gave them.
What Larian actually shipped
Larian's announcement describes the release as "the classic DOS:2" on Switch 2, PS5 and Xbox Series X|S. Owners of the Switch, PS4 or Xbox One versions get the matching current-generation version as a free update, or can download it free from the store page if the game isn't installed. The one exception is Japan, where Larian says upgrading from Switch to Switch 2 or from PS4 to PS5 costs ¥100.
What's new is mostly performance. Windows Central reports that the biggest improvement is 60fps play on the new consoles. GamesRadar+ notes that neither Larian's trailer nor its FAQ describes what changed, and concludes it looks like "a straight bump in visuals and performance" over the previous console versions, which were locked at 30fps.
That's a fair summary, and a slightly odd one: an upgrade of a game this popular, shipped with almost no detail on what changed. You'll learn more about it from reviewers than from the developer.
Switch 2: the clearest gain, with two missing pieces
The Switch 2 version has the most detailed review. Nintendo Life's PJ O'Reilly, who gave the original Switch port 9/10 in 2019, gave the Switch 2 Edition 8/10. In docked mode, he reports, it now hits 60fps and held it "resolutely" throughout his time with it, with a bump to 1080p, some lighting and shadow touch-ups, and much shorter loading times. He describes the graphical upgrade as bringing it closer to Medium PC settings than Low.
The trade-offs are specific. Handheld play stays at 30fps, which O'Reilly calls "definitely a disappointment" while noting it's "the smooth-feeling sort" and that this isn't a game that critically needs 60fps. There's no mouse mode and no touchscreen support, and you still can't zoom the camera out. GamesRadar+ makes the same point about mouse controls, quoting the eShop's description of the version as offering higher resolution and a smoother experience, and nothing more.
The missing mouse mode is the complaint I'd take most seriously. Original Sin 2 is a dense, information-heavy game that uses every inch of the screen, as O'Reilly himself points out, so a mouse mode looks like an obvious fit; his own reaction to its absence was "I mean...why?!". That gap is the clearest sign that this is a port upgrade, not a rethink.
Xbox Series X|S and PS5: smoother, with a cross-generation catch
Published detail on the other two consoles is thinner, and I couldn't find a full review of either version. Pure Xbox reports, based on footage published by others, that the game now runs at 60fps on both Series X and Series S, up from 30fps, and that visual quality appears improved, though it was waiting on more detailed analysis. Windows Central adds that the Series X version takes up significantly less space than the backward-compatible Xbox One X version did.
Pure Xbox also flags the biggest practical catch: Xbox Series and Xbox One players apparently can't play online together any more, because the new version is incompatible with the old one. Since Smart Delivery moves Series X|S owners onto the new version automatically, that matters if your co-op partner is still on an Xbox One. Pure Xbox also notes mixed player reports on frame drops, with some players seeing them and others saying it runs flawlessly. Treat that as unconfirmed rather than a verdict.
For PS5, the published evidence I found amounts to Windows Central's general report of 60fps "on the latest consoles", which I read as including PS5, and Larian's confirmation that the upgrade is free for PS4 owners. That's enough to say it's very likely the better way to play on a PS5, not enough to say how well it holds up.
The verdict, and who it's for
On the published evidence, these are good, modest upgrades to a great game, and the free price makes them easy to recommend to existing owners. If you own Original Sin 2 on Switch, PS4 or Xbox One and have the newer console, there's no reason not to take the upgrade. Just check with your co-op group first if anyone is still on last-generation Xbox.
If you're buying fresh, my pick depends on how you play. Switch 2 is the only portable option of the three, capped at 30fps handheld, and Nintendo Life's review suggests it's comfortable docked at 60fps, but players who like to play turn-based RPGs with a mouse-style cursor, or who want 60fps handheld, will hit its limits. On PS5 and Xbox Series X|S you get the 60fps upgrade without those caveats, but with less published scrutiny behind it.
And if you want the original PC experience, with mouse controls, the console editions still aren't it. Larian has made the console versions smoother, not different. For a game this good, that's still worth having.
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